Consisting of 504,849 polygons and 158 lights, this behemoth of a scene was rendered using 3ds max 2009 with mental ray and composited in Photoshop. As my first 3D project, it spanned a month of modeling/lighting and a month of texturing and tweaks.
Ok I never say this about anything anyone does only because I feel as thought one should do wat one does for the joy of it, but you could seriously make a fuck load of money designing studios. Good shit keep it up.